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    Dave Kinnear# Ingmar Nopens# Marie-Laure Pellegrin# Thomas Maere# Daniel Nolasco# Richard Glassen# Guclu Insel# Youri Amerlink# Erika Bailey# Evangelia Belia# Imre Takacs# Dwight Houweling# Paul Causey# Rick Giardina# Sudhir Murthy# Peter Vanrolleghem# James Barnard# Henryk Melcer# Paul Krauth# Rod Reardon# J.B Neethling
    Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning
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    Water Environment Federation
    December 22, 2018
    May 31, 2025
    https://www.accesswater.org/?id=-297205
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    Dave Kinnear# Ingmar Nopens# Marie-Laure Pellegrin# Thomas Maere# Daniel Nolasco# Richard Glassen# Guclu Insel# Youri Amerlink# Erika Bailey# Evangelia Belia# Imre Takacs# Dwight Houweling# Paul Causey# Rick Giardina# Sudhir Murthy# Peter Vanrolleghem# James Barnard# Henryk Melcer# Paul Krauth# Rod Reardon# J.B Neethling. Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning. Alexandria, VA 22314-1994, USA: Water Environment Federation, 2018. Accessed May 31, 2025. https://www.accesswater.org/?id=-297205.
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    Dave Kinnear# Ingmar Nopens# Marie-Laure Pellegrin# Thomas Maere# Daniel Nolasco# Richard Glassen# Guclu Insel# Youri Amerlink# Erika Bailey# Evangelia Belia# Imre Takacs# Dwight Houweling# Paul Causey# Rick Giardina# Sudhir Murthy# Peter Vanrolleghem# James Barnard# Henryk Melcer# Paul Krauth# Rod Reardon# J.B Neethling. Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning. Alexandria, VA 22314-1994, USA: Water Environment Federation, 2018. Web. 31 May. 2025. <https://www.accesswater.org?id=-297205>.
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Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning
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Description: Book cover
Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning

Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning

Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning

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Description: Book cover
Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning
Abstract
WEFTEC.09 preconference workshops included a new approach to training in the wastewater industry entitled Membrane Bioreactor (MBR) Life-Cycle Cost Assessment (LCA) Simulation: Digital Game-Based Learning. The workshop provided an interactive format for teams of participants to compare the design and operation of alternative MBR configurations. This paper presents a description of the workshop, the results, and suggestions for future game-based training through future Water Environment Federation (WEF) and Member Association (MA) Conferences.
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Description: WWTF Digital Boot 180x150
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WEFTEC.09 preconference workshops included a new approach to training in the wastewater industry entitled Membrane Bioreactor (MBR) Life-Cycle Cost Assessment (LCA) Simulation: Digital Game-Based Learning. The workshop provided an interactive format for teams of participants to compare the design and operation of alternative MBR configurations. This paper presents a description of the workshop,...
Author(s)
Dave KinnearIngmar NopensMarie-Laure PellegrinThomas MaereDaniel NolascoRichard GlassenGuclu InselYouri AmerlinkErika BaileyEvangelia BeliaImre TakacsDwight HouwelingPaul CauseyRick GiardinaSudhir MurthyPeter VanrolleghemJames BarnardHenryk MelcerPaul KrauthRod ReardonJ.B Neethling
SourceProceedings of the Water Environment Federation
SubjectSession 62: Developments in Process Design
Document typeConference Paper
PublisherWater Environment Federation
Print publication date Jan, 2010
ISSN1938-6478
SICI1938-6478(20100101)2010:12L.4336;1-
DOI10.2175/193864710798182727
Volume / Issue2010 / 12
Content sourceWEFTEC
First / last page(s)4336 - 4345
Copyright2010
Word count81
Subject keywordsDigital Game-Based LearningMembrane BioreactorNutrient RemovalTraining

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Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning
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Description: Book cover
Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning
Abstract
WEFTEC.09 preconference workshops included a new approach to training in the wastewater industry entitled Membrane Bioreactor (MBR) Life-Cycle Cost Assessment (LCA) Simulation: Digital Game-Based Learning. The workshop provided an interactive format for teams of participants to compare the design and operation of alternative MBR configurations. This paper presents a description of the workshop, the results, and suggestions for future game-based training through future Water Environment Federation (WEF) and Member Association (MA) Conferences.
WEFTEC.09 preconference workshops included a new approach to training in the wastewater industry entitled Membrane Bioreactor (MBR) Life-Cycle Cost Assessment (LCA) Simulation: Digital Game-Based Learning. The workshop provided an interactive format for teams of participants to compare the design and operation of alternative MBR configurations. This paper presents a description of the workshop,...
Author(s)
Dave KinnearIngmar NopensMarie-Laure PellegrinThomas MaereDaniel NolascoRichard GlassenGuclu InselYouri AmerlinkErika BaileyEvangelia BeliaImre TakacsDwight HouwelingPaul CauseyRick GiardinaSudhir MurthyPeter VanrolleghemJames BarnardHenryk MelcerPaul KrauthRod ReardonJ.B Neethling
SourceProceedings of the Water Environment Federation
SubjectSession 62: Developments in Process Design
Document typeConference Paper
PublisherWater Environment Federation
Print publication date Jan, 2010
ISSN1938-6478
SICI1938-6478(20100101)2010:12L.4336;1-
DOI10.2175/193864710798182727
Volume / Issue2010 / 12
Content sourceWEFTEC
First / last page(s)4336 - 4345
Copyright2010
Word count81
Subject keywordsDigital Game-Based LearningMembrane BioreactorNutrient RemovalTraining
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Dave Kinnear# Ingmar Nopens# Marie-Laure Pellegrin# Thomas Maere# Daniel Nolasco# Richard Glassen# Guclu Insel# Youri Amerlink# Erika Bailey# Evangelia Belia# Imre Takacs# Dwight Houweling# Paul Causey# Rick Giardina# Sudhir Murthy# Peter Vanrolleghem# James Barnard# Henryk Melcer# Paul Krauth# Rod Reardon# J.B Neethling. Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning. Alexandria, VA 22314-1994, USA: Water Environment Federation, 2018. Web. 31 May. 2025. <https://www.accesswater.org?id=-297205CITANCHOR>.
Dave Kinnear# Ingmar Nopens# Marie-Laure Pellegrin# Thomas Maere# Daniel Nolasco# Richard Glassen# Guclu Insel# Youri Amerlink# Erika Bailey# Evangelia Belia# Imre Takacs# Dwight Houweling# Paul Causey# Rick Giardina# Sudhir Murthy# Peter Vanrolleghem# James Barnard# Henryk Melcer# Paul Krauth# Rod Reardon# J.B Neethling. Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning. Alexandria, VA 22314-1994, USA: Water Environment Federation, 2018. Accessed May 31, 2025. https://www.accesswater.org/?id=-297205CITANCHOR.
Dave Kinnear# Ingmar Nopens# Marie-Laure Pellegrin# Thomas Maere# Daniel Nolasco# Richard Glassen# Guclu Insel# Youri Amerlink# Erika Bailey# Evangelia Belia# Imre Takacs# Dwight Houweling# Paul Causey# Rick Giardina# Sudhir Murthy# Peter Vanrolleghem# James Barnard# Henryk Melcer# Paul Krauth# Rod Reardon# J.B Neethling
Membrane Bioreactor Life-Cycle Cost Assessment Simulation: Digital Game-Based Learning
Access Water
Water Environment Federation
December 22, 2018
May 31, 2025
https://www.accesswater.org/?id=-297205CITANCHOR